Tag archives: bugfix

Dolphin Progress Report: September 2015


After some minor delays, Dolphin's new issue tracker is up and running, with all of the old issues preserved and imported. It hasn't taken long for things to heat up on our new tracker despite trying to keep it on the down low while it was being tweaked. A mixture of delays with the issue tracker and new bugs in our stable branch cropping up has pushed back …

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Dolphin Progress Report: August 2015


If you count the number of notable changes throughout August, you may think it was a down month. Aside from a flurry of Dolphin ARM updates, there really wasn't much to choose from. A lot of the major projects remaining on the emulator are multi-month affairs, so contributors seemingly disappear from the progress reports for months only to return with a bang. Then there's Sonicadvance1, who keeps trucking on with Dolphin ARM on an almost daily basis. Despite the miniscule number of big additions, the big …

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The New Era of HLE Audio


In early 2013, Dolphin had began its first steps in a new focus on accurate emulation. The 3.5 release represented a shift in the emulator's focus, and as such, saw great improvements in terms of compatibility and accuracy over the previous release. But one area that stuck out like a sore thumb during this era was the quality of High Level Emulation (HLE) audio. Hundreds of games suffered from crashes associated to audio, and thousands had significant problems, with missing effects, incorrect volume, and random bursts of …

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Dolphin Progress Report: July 2015


Since the release of Dolphin 4.0, things have advanced quite a bit. With compatibility rising to their highest levels yet alongside features that seemed impossible and extravagant, users have been asking about the next stable for almost a year now. For previous releases, including Dolphin 4.0, the staff mostly ceased work on new features while crashes and regressions were addressed. In the case of working toward Dolphin 5.0; there were just too many interesting and exciting features on the way to risk stalling out by asking developers …

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Dolphin Progress Report: June 2015


As the twilight of the Dolphin 4.0 era approaches, code cleanup and regression hunting have become a high priority, fixing the serious and minor issues that have cropped up over the past year and a half that remain unaddressed. From remedial problems such as INI issues to Real Wiimotes issues on OS X, a lot of those important minor issues have been tackled. As if that wasn't enough, there are still exciting developments within several core features to keep users satiated in this month's Progress Report.


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Dolphin Progress Report: May 2015


After a slow April month, a chaotic May more than makes up for it. On top of working on an emulator, developers had their hands full with relicensing. It's always a good month when you can look back at the issues that were fixed and go "phew," hoping to never, ever encounter anything like that ever again.

A wide variety of issues, features and enhancements saw important updates this month that increase playability and make the emulator more robust. Please enjoy this month's progress report!


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Dolphin Progress Report: April 2015


On the one year anniversary of the Dolphin Progress Report, we have a fairly slow month in terms of emulation development. While there are certainly some big things on the horizon, unfortunately development managed to hit one of the gaps where there were mostly some fix-ups and optimizations this month with only a few changes that users will notice.

With that, let's take a look at this month's notable changes.


Notable Changes

4.0-5948 - On Old Savestates, …

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Dolphin Progress Report: March 2015

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Console add-ons and linking emulation are almost always difficult tasks. Worse yet, availability, software support, cost, and even popularity can limit the ability to get these hardware add-ons documented and emulated. While their are numerous examples spanning tons of consoles and their respective emulators, this month, we're talking about GameCube to Game Boy Advance Connectivity.

Timings and synchronization are a given on real hardware; games know how it's going to work and many expect it to always work perfectly. When it doesn't? Certain games break. Now imagine a …

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Dolphin Progress Report: February 2015

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One of the topics of talk that have been hitting up message boards and social media is that of when the next official Dolphin release is coming up. So much has happened in the past year that it's kind of crazy. Huge speedups that hit the core of the emulator, crazy accuracy improvements, hundreds of games with higher compatibility ratings and much more. Most people by default recommend the latest development builds over Dolphin 4.0.2.

But a release build is about more than the latest and greatest features. …

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Dolphin Progress Report: January 2015

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Let's kick off the new year with a bang! January will finally let Dolphin answer the question that gets asked every progress report: "Does Rogue Squadron work yet?"


Rogue Squadron II: Rogue Leader in 1080p 60 fps with Dolphin


Thanks to a ton of work from the staff, tons of testing from the forum users, hardware tests, newcomers and veteran's alike, Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike are …

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